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version 4.0 – Maya 2022 and above
AimAtElbowPlane attribute on Upper Arm Fks to make arm stable if animators ‘break’ the elbow
Auto Scapula for Dog and Horse limbs
Weightmap tools faster for most deformers
Exporting Deformers much faster
Deformer Weight files are now *.npz instead of *.wts
On Loading Deformers the mesh is chosen by the file name
On Python Errors the log windows gives Links so you can navigate easily to the correct location in the file with Pycharm
Fk2Ik matching tools much faster
Controls are now named as arm_l_ctrl instead of armLFT_ctrl
Duplicating the limbs in the puppet tool gives you better default names
Removed all PyMel dependencies
Puppet can be build with Unreal Default Skeleton
Support for HumanIk
MeshMirror mirrors using BaseMatrix to give better result on unsymmetric meshes
Copy/Paste functionality in the Builder attributes

version 3.8 – Maya 2019 – 2022